/*
 *   Thing Game Library
 *   Copyright (C)2005 - 2010 Eduardo Nunes Pereira (eduardonunesp at gmail dot com)
 *
 *   This program/library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 *   This program/library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 *    You should have received a copy of the GNU Lesser General Public
 * License along with this program/library ; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __RESOURCEMANAGER_HPP__
#define __RESOURCEMANAGER_HPP__

#include <string>
#include <map>
#include "noncopyable.hpp"

struct Resource;
struct ResourceManager : public NonCopyable
{
    typedef std::map<std::string, Resource*> Resources;

    ResourceManager();
    ~ResourceManager();

private:
    Resources _resources;    
};

#endif /* __RESOURCEMANAGER_HPP__ */
